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Keypad
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127
libGUI-extra/libGUI/widget/Keypad.lua
Normal file
127
libGUI-extra/libGUI/widget/Keypad.lua
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@@ -0,0 +1,127 @@
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local gpu = require("component").gpu
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local string = require("string")
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local event = require("event")
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local Keypad = require("libClass").newClass("Keypad",require("libGUI/widget/Widget"))
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Keypad.setWidth = function(self,width) return nil end
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Keypad.setHeight = function(self,height) return nil end
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Keypad.setSize = function(self,width,height) return nil end
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Keypad.private.color = 0
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Keypad.getColor = function(self) return self.private.color end
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Keypad.setColor = function(self,color) self.private.color = color or self:getColor() end
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Keypad.getWidth = function(self) return 9 end
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Keypad.getHeight = function(self) return 11 end
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Keypad.getSize = function(self) return self:getWidth(), self:getHeight() end
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Keypad.private.event = {screen = -1, keyboard = -1}
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Keypad.private.text = ""
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function Keypad.getText(self) return self.private.text end
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function Keypad.clearText(self) self.private.text = "" end
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Keypad.private.hide = false
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function Keypad.isTextHidden(self) return self.private.hide end
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function Keypad.hideText(self,hide) if(type(hide) == "boolean") then self.private.hide = hide end end
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Keypad.private.maxTextLen = -1
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function Keypad.getMaxTextLen(self) return self.private.maxTextLen end
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function Keypad.setMaxTextLen(self,len) self.private.maxTextLen = len or self.private.maxTextLen end
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function Keypad.enable(self,enable)
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self.private.enabled = enable
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if(self.private.event.keyboard ~= -1) then
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event.cancel(self.private.event.keyboard)
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self.private.event.keyboard = -1
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end
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if(enable) then
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self.private.event.keyboard = event.listen("key_down",function(...) self:onKeyboard(...) end)
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end
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end
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function Keypad.constructor(self,x,y,color,hide,maxTextLen)
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self:setColor(color)
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self:enable(true) --Keypad.enable register the keyboard event listener
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self:hideText(hide)
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self:setMaxTextLen(maxTextLen)
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end
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Keypad.collide = function(self,x,y)
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local wx1,wy1 = self:getPos()
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local wx2 = self:getX()+self:getWidth()-1
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local wy2 = self:getY()+self:getHeight()-1
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return ((x-wx1)*(wx2-x) >= 0 and (y-wy1)*(wy2-y) >= 0)
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end
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function Keypad.private.keyboardHandler(self,eventName,keyboardUUID,char,key,playerName)
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if(48<=char and char<=57)then
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self.private.text = self.private.text..string.char(char)
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end
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if(char==8)then
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self.private.text = self:getText():sub(1,#self:getText()-1)
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end
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self.private.text = self.private.text:sub(1,self:getMaxTextLen())
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end
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function Keypad.onKeyboard(self,...)
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--event.listen("key_up",function(...) keypad:onKeyboard(...) end)
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self.private.keyboardHandler(self,...)
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self:draw()
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end
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function Keypad.private.screenHandler(self,eventName,ScreenUUID,x,y,button,playerName)
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local keys = {
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{'7','8','9'},
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{'4','5','6'},
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{'1','2','3'},
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{'X','0','V'}
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}
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x = (x - self:getX())/2
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y = (y - self:getY()-1)/2
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if(keys[y][x] == 'X') then
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self.private.text = self:getText():sub(1,#self:getText()-1)
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elseif(keys[y][x] == 'V') then
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--TODO : validate event
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else
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self.private.text = self.private.text..keys[y][x]
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end
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self.private.text = self.private.text:sub(1,self:getMaxTextLen())
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end
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function Keypad.private.callback(self,...)
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self.private.screenHandler(self,...)
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self:draw()
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end
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function Keypad.draw(self)
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if(not self:isVisible()) then return nil end
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local oldBgColor = gpu.setBackground(self:getColor()) --change the background color and save the old one to restore it later
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gpu.fill(self:getX(),self:getY(),self:getWidth(),self:getHeight()," ")
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gpu.setBackground(0)
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gpu.fill(self:getX()+1,self:getY()+1,self:getWidth()-2,1," ")
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local displayText = self:getText():sub(-1*(self:getWidth()-2))
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if(self:isTextHidden()) then
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displayText = displayText:gsub('.','*')
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end
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if(#self:getText() > self:getWidth()-2) then
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displayText = "<"..displayText:sub(-1*(self:getWidth()-3))
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end
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gpu.set(self:getX()+1,self:getY()+1,displayText)
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gpu.set(self:getX()+2,self:getY()+3,self:isEnabled() and "7" or " ")
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gpu.set(self:getX()+4,self:getY()+3,self:isEnabled() and "8" or " ")
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gpu.set(self:getX()+6,self:getY()+3,self:isEnabled() and "9" or " ")
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gpu.set(self:getX()+2,self:getY()+5,self:isEnabled() and "4" or " ")
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gpu.set(self:getX()+4,self:getY()+5,self:isEnabled() and "5" or " ")
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gpu.set(self:getX()+6,self:getY()+5,self:isEnabled() and "6" or " ")
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gpu.set(self:getX()+2,self:getY()+7,self:isEnabled() and "1" or " ")
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gpu.set(self:getX()+4,self:getY()+7,self:isEnabled() and "2" or " ")
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gpu.set(self:getX()+6,self:getY()+7,self:isEnabled() and "3" or " ")
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gpu.set(self:getX()+2,self:getY()+9,self:isEnabled() and "X" or " ")
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gpu.set(self:getX()+4,self:getY()+9,self:isEnabled() and "0" or " ")
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gpu.set(self:getX()+6,self:getY()+9,self:isEnabled() and "V" or " ")
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gpu.setBackground(oldBgColor) --restore the background color to the old one
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end
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return Keypad
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