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[libGUI-doc] documentation
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9
libGUIDoc/README.md
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libGUIDoc/README.md
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# libGUI
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## Classes
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- [Screen](Screen.md)
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- [ImageFile](ImageFile.md)
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- *[widget.Widget](widget/Widget.md)*
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- [widget.Rectangle](widget/Rectangle.md)
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- [widget.Text](widget/Text.md)
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- [widget.Input](widget/Input.md)
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- [widget.Image](widget/Image.md)
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58
libGUIDoc/Screen.md
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libGUIDoc/Screen.md
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# Screen
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Group widgets together do draw them, hide or show, enable or disable them.
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You should always put any widget in at least one Screen as it manage a [frame buffer](https://ocdoc.cil.li/component:gpu#video_ram_buffers) to speed up drawing
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## Constructor
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Take no arguments
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## Public methods
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### setVisible
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Set the Screen's visibility. When hidden, no child widgets will be drawn.
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#### Arguments
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- visible : boolean
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---
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### enable
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Enable or disable the Screen. When disabled, the trigger event won't be propagated to the children.
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#### Arguments
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- enable : boolean
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---
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### isVisible
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Check if the Screen is visible.
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#### Return
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- boolean
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---
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### isEnabled
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Check if the Screen is enable.
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#### Return
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- boolean
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---
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### addChild
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Add a child to the Screen.
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#### Arguments
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- child : Widget|Screen
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---
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### trigger
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Method to call to handle events. Most often a `touch` handler.
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```lua
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local gui = require "libGUI"
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local event = require "event"
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local screen = gui.Screen()
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event.listen("touch",function(...) screen:trigger(...) end)
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```
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#### Arguments
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- ... : any. The event infos
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---
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### draw
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Draw the child widgets.
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#### Arguments
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- useBuffer : boolean. Should the Screen create a frame buffer to draw in. Default is true.
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## Private methods
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### clickHandler(eventName:string, uuid:string, x:int, y:int, button:int, playerName:string)
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#### Parameter
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`touch` event property.
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@@ -13,7 +13,7 @@ class Screen {
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+ bool isEnabled()
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+ void addChild(Widget|Screen child)
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+ void trigger(...)
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+ void draw()
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+ void draw(bool useBuffer)
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+ childs[] Widget
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}
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class ImageFile {
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52
libGUIDoc/widget/Image.md
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libGUIDoc/widget/Image.md
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# Image([Widget](Widget.md))
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Display a image. Supported format are `.ppm` and `.pam` both in ASCII or RAW (binary) format.
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## Constructor
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- x : int
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- y : int
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- img : string|[ImageFile](ImageFile.md). The image file path
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- drawMethod : int
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## Inherited public methods
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- [setX](Widget.md#setx)
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- [setY](Widget.md#sety)
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- [setPos](Widget.md#setpos)
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- [getX](Widget.md#getx)
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- [getY](Widget.md#gety)
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- [getPos](Widget.md#getpos)
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- [setCallback](Widget.md#setcallback)
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- [draw](Widget.md#draw)
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- [collide](Widget.md#collide)
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## Public methods
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### getWidth
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#### Return
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- width : int
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---
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### getHeight
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#### Return
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- height: int
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---
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### getSize
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#### Return
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- width : int
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- height : int
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---
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### setDrawMethod
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Define how a individual pixel is drawn :
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- true : 2 pixels per character (square pixel)
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- false : 1 pixel per character (rectangle pixel)
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#### Argument
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- drawMethod : boolean
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---
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### getDrawMethod
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How a individual pixel is drawn :
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- true : 2 pixels per character (square pixel)
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- false : 1 pixel per character (rectangle pixel)
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#### Return
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- drawMethod : boolean
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---
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57
libGUIDoc/widget/Input.md
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libGUIDoc/widget/Input.md
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# Input([Text](Text.md))
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Get text input from the user.
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The widget must be able to
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## Inherited public methods
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- [setX](Widget.md#setx)
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- [setY](Widget.md#sety)
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- [setPos](Widget.md#setpos)
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- [getX](Widget.md#getx)
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- [getY](Widget.md#gety)
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- [getPos](Widget.md#getpos)
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- [draw](Widget.md#draw)
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- [collide](Widget.md#collide)
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- [setWidth](Rectangle.md#setwidth)
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- [setHeight](Rectangle.mdsetHeight)
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- [setSize](Rectangle.mdd#setsize)
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- [setColor](Rectangle.md#setcolor)
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- [getWidth](Rectangle.md#getwidth)
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- [getHeight](Rectangle.md#getheight)
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- [getSize](Rectangle.mdd#getsize)
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- [getColor](Rectangle.md#getcolor)
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- [getForeground](Text.md#getforeground)
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- [getBackground](Text.md#getbackground)
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- [setForeground](Text.md#setforeground)
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- [setBackground](Text.md#setbackground)
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Do not use :
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- [setCallback](Widget.md#setcallback)
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This methods are replaced by [getValue](#getvalue) and [setValue](#setvalue)
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- [getText](Text.md#gettext)
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- [setText](Text.md#settext)
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## Public methods
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### setPlaceholder
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If set, the widget will show the placeholder character instead of the normal text. Useful for password prompts
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#### Arguments
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- char : string|nil
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---
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### getPlaceholder
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Get the placeholder character.
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#### Return
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- char : string
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---
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### getValue
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Get the inputted value. Return a different value than `getText`. Prefer this method.
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#### Return
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- value : string
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---
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### setValue
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Get the inputted value. Should be used instead of `setText`
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#### Arguments
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#### Return
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---
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61
libGUIDoc/widget/Rectangle.md
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libGUIDoc/widget/Rectangle.md
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# Rectangle([Widget](Widget.md))
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Basic rectangle shape.
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## Constructor
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- x : int
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- y : int
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- width : int
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- height : int
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- color : int
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## Inherited public methods
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- [setX](Widget.md#setx)
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- [setY](Widget.md#sety)
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- [setPos](Widget.md#setpos)
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- [getX](Widget.md#getx)
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- [getY](Widget.md#gety)
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- [getPos](Widget.md#getpos)
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- [setCallback](Widget.md#setcallback)
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- [draw](Widget.md#draw)
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- [collide](Widget.md#collide)
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## Public methods
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### setWidth
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#### Arguments
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- width : int
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---
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### setHeight
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#### Arguments
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- height : int
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---
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### setSize
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#### Arguments
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- width : int
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- height : int
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---
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### setColor
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#### Arguments
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- color : int. RGB color
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---
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### getWidth
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#### Return
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- width : int
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---
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### getHeight
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#### Return
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- height: int
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---
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### getSize
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#### Return
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- width : int
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- height : int
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---
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### getColor
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#### Return
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- color : int. RGB color
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59
libGUIDoc/widget/Text.md
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libGUIDoc/widget/Text.md
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# Text([Rectangle](Rectangle.md))
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Display text.
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## Constructor
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- x : int
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- y : int
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- width : int
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- height : int
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- backgroundColor : int
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- text : string
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## Inherited public methods
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- [setX](Widget.md#setx)
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- [setY](Widget.md#sety)
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- [setPos](Widget.md#setpos)
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- [getX](Widget.md#getx)
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- [getY](Widget.md#gety)
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- [getPos](Widget.md#getpos)
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- [setCallback](Widget.md#setcallback)
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- [draw](Widget.md#draw)
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- [collide](Widget.md#collide)
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- [setWidth](Rectangle.md#setwidth)
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- [setHeight](Rectangle.md#setheight)
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- [setSize](Rectangle.mdd#setsize)
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- [setColor](Rectangle.md#setcolor)
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- [getWidth](Rectangle.md#getwidth)
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- [getHeight](Rectangle.md#getheight)
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- [getSize](Rectangle.mdd#getsize)
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- [getColor](Rectangle.md#getcolor)
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## Public methods
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### getText
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#### Return
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- text : string
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---
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### setText
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#### Arguments
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- text : string
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---
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### getForeground
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#### Return
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- color : int. RGB color
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---
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### getBackground
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#### Return
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- color : int. RGB color
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---
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### setForeground
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#### Arguments
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- color : int. RGB color
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---
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### setBackground
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#### Arguments
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- color : int. RGB color
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64
libGUIDoc/widget/Widget.md
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# *Widget*
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Abstract class. Define the basic information any widget need.
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## Constructor
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### Arguments
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- x : int
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- y : int
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## Abstract public methods
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### setPos
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#### Arguments
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- x : int
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- y : int
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---
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### setX
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#### Arguments
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- x : int
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---
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### setY
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#### Arguments
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- y : int
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---
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### setCallback
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Set the function called when `trigger` is called. This usually happen when the widget is clicked.
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#### Arguments
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- callback : function
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---
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### getX
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#### Return
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- x : int
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---
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### getY
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#### Return
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- y : int
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---
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### getPos
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#### Return
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- x : int
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- y : int
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---
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### *collide*
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Check if the position passed as arguments is on the widget
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#### Arguments
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- x : int
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- y : int
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---
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### *draw*
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Draw the widget.
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---
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## Public methods
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### trigger
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Call the callback method if the widget is enabled. Pass the widget and all arguments passed to it to the callback method.
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### Arguments
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- ... : any
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