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https://github.com/AR2000AR/openComputers_codes.git
synced 2025-09-08 14:41:14 +02:00
moved everything in bin etc lib or shared folders
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160
libGUI-extra/lib/libGUI/widget/Keypad.lua
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160
libGUI-extra/lib/libGUI/widget/Keypad.lua
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local gpu = require("component").gpu
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local string = require("string")
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local event = require("event")
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local Keypad = require("libClass").newClass("Keypad",require("libGUI/widget/Widget"))
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--Rectangle is not used because of it's constructor. Keypad have fixed height and width
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function Keypad.setWidth(self,width) return nil end
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function Keypad.setHeight(self,height) return nil end
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function Keypad.setSize(self,width,height) return nil end
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function Keypad.getWidth(self) return 9 end --fixed
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function Keypad.getHeight(self) return 11 end --fixed
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function Keypad.getSize(self) return self:getWidth(), self:getHeight() end
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Keypad.private.color = 0 --background color
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function Keypad.getColor(self) return self.private.color end
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function Keypad.setColor(self,color) self.private.color = color or self:getColor() end
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Keypad.private.event = -1 --event listener id
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Keypad.private.input = ""
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function Keypad.getInput(self) return self.private.input end
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function Keypad.clearInput(self) self.private.input = "" end
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Keypad.private.hide = false --should the input be replaced with '*'
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function Keypad.isInputHidden(self) return self.private.hide end
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function Keypad.hideInput(self,hide) if(type(hide) == "boolean") then self.private.hide = hide end end
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Keypad.private.maxInputLen = -1 --maximum input length
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function Keypad.getMaxInputLen(self) return self.private.maxInputLen end
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function Keypad.setMaxInputLen(self,len) self.private.maxInputLen = len or self.private.maxInputLen end
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function Keypad.private.validateCallback(self) end
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function Keypad.setValidateCallback(self,fct) if(type(fct) == "function") then self.private.validateCallback = fct end end
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function Keypad.enable(self,enable)
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self.private.enabled = enable
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if(self.private.event ~= -1) then --if a event listener is present
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event.cancel(self.private.event) --cancel the event listener
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self.private.event = -1 --set event to -1 (no listener)
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end
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if(enable) then
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self.private.event = event.listen("key_down",function(...) self:onKeyboard(...) end) --register a new event listerner
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end
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end
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function Keypad.constructor(self,x,y,color,hide,maxInputLen)
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self:setColor(color) --background color
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self:enable(true) --Keypad.enable register the keyboard event listener
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self:hideInput(hide) --should the input be replaced with '*'
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self:setMaxInputLen(maxInputLen) --max input length
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end
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function Keypad.collide(self,x,y)
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local wx1,wy1 = self:getPos()
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local wx2 = self:getX()+self:getWidth()-1
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local wy2 = self:getY()+self:getHeight()-1
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return ((x-wx1)*(wx2-x) >= 0 and (y-wy1)*(wy2-y) >= 0)
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end
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function Keypad.private.keyboardHandler(self,eventName,keyboardUUID,char,key,playerName)
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if(48<=char and char<=57)then
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self.private.input = self.private.input..string.char(char)
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elseif(char==8)then
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self.private.input = self:getInput():sub(1,#self:getInput()-1)
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elseif(char==13) then --\n
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self.private.validateCallback(self)
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end
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self.private.input = self.private.input:sub(1,self:getMaxInputLen())
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end
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function Keypad.onKeyboard(self,...)
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--event.listen("key_up",function(...) keypad:onKeyboard(...) end)
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self.private.keyboardHandler(self,...)
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self.private.drawInput(self) --redraw the text field
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end
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function Keypad.private.screenHandler(self,eventName,ScreenUUID,x,y,button,playerName)
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local keys = {
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{'7','8','9'},
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{'4','5','6'},
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{'1','2','3'},
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{'X','0','V'}
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} --keyboard layout
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--convert the screen coordinates to coord in the keys array
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x = (x - self:getX())/2
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y = (y - self:getY()-1)/2
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if(x>=1 and x<=3 and y>=1 and y<=4) then --keys[y][x] might be null if the event is not on a key
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if(keys[y][x] == 'X') then --if X got pressed
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self.private.input = self:getInput():sub(1,#self:getInput()-1) --remove the last char from the input
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elseif(keys[y][x] == 'V') then --if V got pressed
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self.private.validateCallback(self)
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else --a number got pressed
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self.private.input = self.private.input..(keys[y][x])
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end
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end
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self.private.input = self.private.input:sub(1,self:getMaxInputLen()) --cut the string to the max input length
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end
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function Keypad.private.callback(self,...) --could have been named onKeyboard
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self.private.screenHandler(self,...)
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self.private.drawInput(self) --redraw the text field
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end
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function Keypad.private.drawInput(self)
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if(not self:isVisible()) then return nil end --do nothing if the widget is not visible
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local oldBgColor = gpu.setBackground(0) --change the background color and save the old one to restore it later
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local oldFgColor = gpu.setForeground(0xffffff) --change the foreground color and save the old one to restore it later
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--draw the text field
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gpu.setBackground(0)
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gpu.fill(self:getX()+1,self:getY()+1,self:getWidth()-2,1," ")
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--fill the text field
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local displayText = self:getInput():sub(-1*(self:getWidth()-2))
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if(self:isInputHidden()) then
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displayText = displayText:gsub('.','*') --replace each char with '*'
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end
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if(#self:getInput() > self:getWidth()-2) then --if the input if longer than the text field
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displayText = "<"..displayText:sub(-1*(self:getWidth()-3)) --replace the first character of the displayed text with "<" to indicate a trucated string
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end
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gpu.set(self:getX()+1,self:getY()+1,displayText)
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gpu.setBackground(oldBgColor) --restore the background color to the old one
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gpu.setForeground(oldFgColor) --restore the foreground color to the old one
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end
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function Keypad.draw(self)
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if(not self:isVisible()) then return nil end --do nothing if the widget is not visible
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local oldBgColor = gpu.setBackground(self:getColor()) --change the background color and save the old one to restore it later
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local oldFgColor = gpu.setForeground(0xffffff) --change the foreground color and save the old one to restore it later
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gpu.fill(self:getX(),self:getY(),self:getWidth(),self:getHeight()," ") --draw background
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--draw the text field
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self.private.drawInput(self)
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--add the buttons
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gpu.setBackground(0)
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gpu.set(self:getX()+2,self:getY()+3,self:isEnabled() and "7" or " ")
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gpu.set(self:getX()+4,self:getY()+3,self:isEnabled() and "8" or " ")
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gpu.set(self:getX()+6,self:getY()+3,self:isEnabled() and "9" or " ")
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gpu.set(self:getX()+2,self:getY()+5,self:isEnabled() and "4" or " ")
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gpu.set(self:getX()+4,self:getY()+5,self:isEnabled() and "5" or " ")
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gpu.set(self:getX()+6,self:getY()+5,self:isEnabled() and "6" or " ")
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gpu.set(self:getX()+2,self:getY()+7,self:isEnabled() and "1" or " ")
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gpu.set(self:getX()+4,self:getY()+7,self:isEnabled() and "2" or " ")
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gpu.set(self:getX()+6,self:getY()+7,self:isEnabled() and "3" or " ")
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gpu.set(self:getX()+2,self:getY()+9,self:isEnabled() and "X" or " ")
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gpu.set(self:getX()+4,self:getY()+9,self:isEnabled() and "0" or " ")
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gpu.set(self:getX()+6,self:getY()+9,self:isEnabled() and "V" or " ")
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gpu.setBackground(oldBgColor) --restore the background color to the old one
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gpu.setForeground(oldFgColor) --restore the foreground color to the old one
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end
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return Keypad
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