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1.3 KiB
1.3 KiB
Screen
Group widgets together do draw them, hide or show, enable or disable them.
You should always put any widget in at least one Screen as it manage a frame buffer to speed up drawing
Constructor
Take no arguments
Public methods
setVisible
Set the Screen's visibility. When hidden, no child widgets will be drawn.
Arguments
- visible : boolean
enable
Enable or disable the Screen. When disabled, the trigger event won't be propagated to the children.
Arguments
- enable : boolean
isVisible
Check if the Screen is visible.
Return
- boolean
isEnabled
Check if the Screen is enable.
Return
- boolean
addChild
Add a child to the Screen.
Arguments
- child : Widget|Screen
trigger
Method to call to handle events. Most often a touch
handler.
local gui = require "libGUI"
local event = require "event"
local screen = gui.Screen()
event.listen("touch",function(...) screen:trigger(...) end)
Arguments
- ... : any. The event infos
draw
Draw the child widgets.
Arguments
- useBuffer : boolean. Should the Screen create a frame buffer to draw in. Default is true.
Private methods
clickHandler(eventName:string, uuid:string, x:int, y:int, button:int, playerName:string)
Parameter
touch
event property.